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			197 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
		
		
			
		
	
	
			197 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
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											3 years ago
										 
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								/***********************************************************************
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								 * Software License Agreement (BSD License)
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								 *
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								 * Copyright 2008-2009  Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
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								 * Copyright 2008-2009  David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
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								 *
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								 * THE BSD LICENSE
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								 *
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								 * Redistribution and use in source and binary forms, with or without
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								 * modification, are permitted provided that the following conditions
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								 * are met:
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								 *
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								 * 1. Redistributions of source code must retain the above copyright
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								 *    notice, this list of conditions and the following disclaimer.
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								 * 2. Redistributions in binary form must reproduce the above copyright
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								 *    notice, this list of conditions and the following disclaimer in the
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								 *    documentation and/or other materials provided with the distribution.
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								 *
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								 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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								 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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								 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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								 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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								 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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								 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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								 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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								 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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								 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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								 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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								 *************************************************************************/
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								#ifndef OPENCV_FLANN_ALLOCATOR_H_
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								#define OPENCV_FLANN_ALLOCATOR_H_
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								//! @cond IGNORED
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								#include <stdlib.h>
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								#include <stdio.h>
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								namespace cvflann
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								{
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								/**
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								 * Allocates (using C's malloc) a generic type T.
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								 *
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								 * Params:
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								 *     count = number of instances to allocate.
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								 * Returns: pointer (of type T*) to memory buffer
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								 */
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								template <typename T>
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								T* allocate(size_t count = 1)
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								{
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								    T* mem = (T*) ::malloc(sizeof(T)*count);
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								    return mem;
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								}
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								/**
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								 * Pooled storage allocator
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								 *
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								 * The following routines allow for the efficient allocation of storage in
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								 * small chunks from a specified pool.  Rather than allowing each structure
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								 * to be freed individually, an entire pool of storage is freed at once.
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								 * This method has two advantages over just using malloc() and free().  First,
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								 * it is far more efficient for allocating small objects, as there is
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								 * no overhead for remembering all the information needed to free each
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								 * object or consolidating fragmented memory.  Second, the decision about
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								 * how long to keep an object is made at the time of allocation, and there
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								 * is no need to track down all the objects to free them.
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								 *
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								 */
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								const size_t     WORDSIZE=16;
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								const  size_t     BLOCKSIZE=8192;
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								class PooledAllocator
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								{
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								    /* We maintain memory alignment to word boundaries by requiring that all
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								        allocations be in multiples of the machine wordsize.  */
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								    /* Size of machine word in bytes.  Must be power of 2. */
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								    /* Minimum number of bytes requested at a time from	the system.  Must be multiple of WORDSIZE. */
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								    int     remaining;  /* Number of bytes left in current block of storage. */
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								    void*   base;     /* Pointer to base of current block of storage. */
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								    void*   loc;      /* Current location in block to next allocate memory. */
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								    int     blocksize;
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								public:
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								    int     usedMemory;
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								    int     wastedMemory;
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								    /**
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								        Default constructor. Initializes a new pool.
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								     */
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								    PooledAllocator(int blockSize = BLOCKSIZE)
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								    {
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								        blocksize = blockSize;
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								        remaining = 0;
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								        base = NULL;
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								        loc = NULL;
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								        usedMemory = 0;
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								        wastedMemory = 0;
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								    }
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								    /**
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								     * Destructor. Frees all the memory allocated in this pool.
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								     */
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								    ~PooledAllocator()
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								    {
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								        void* prev;
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								        while (base != NULL) {
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								            prev = *((void**) base); /* Get pointer to prev block. */
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								            ::free(base);
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								            base = prev;
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								        }
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								    }
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								    /**
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								     * Returns a pointer to a piece of new memory of the given size in bytes
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								     * allocated from the pool.
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								     */
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								    void* allocateMemory(int size)
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								    {
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								        int blockSize;
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								        /* Round size up to a multiple of wordsize.  The following expression
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								            only works for WORDSIZE that is a power of 2, by masking last bits of
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								            incremented size to zero.
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								         */
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								        size = (size + (WORDSIZE - 1)) & ~(WORDSIZE - 1);
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								        /* Check whether a new block must be allocated.  Note that the first word
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								            of a block is reserved for a pointer to the previous block.
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								         */
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								        if (size > remaining) {
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								            wastedMemory += remaining;
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								            /* Allocate new storage. */
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								            blockSize = (size + sizeof(void*) + (WORDSIZE-1) > BLOCKSIZE) ?
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								                        size + sizeof(void*) + (WORDSIZE-1) : BLOCKSIZE;
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								            // use the standard C malloc to allocate memory
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								            void* m = ::malloc(blockSize);
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								            if (!m) {
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								                fprintf(stderr,"Failed to allocate memory.\n");
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								                return NULL;
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								            }
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								            /* Fill first word of new block with pointer to previous block. */
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								            ((void**) m)[0] = base;
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								            base = m;
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								            int shift = 0;
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								            //int shift = (WORDSIZE - ( (((size_t)m) + sizeof(void*)) & (WORDSIZE-1))) & (WORDSIZE-1);
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								            remaining = blockSize - sizeof(void*) - shift;
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								            loc = ((char*)m + sizeof(void*) + shift);
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								        }
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								        void* rloc = loc;
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								        loc = (char*)loc + size;
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								        remaining -= size;
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								        usedMemory += size;
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								        return rloc;
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								    }
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								    /**
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								     * Allocates (using this pool) a generic type T.
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								     *
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								     * Params:
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								     *     count = number of instances to allocate.
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								     * Returns: pointer (of type T*) to memory buffer
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								     */
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								    template <typename T>
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								    T* allocate(size_t count = 1)
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								    {
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								        T* mem = (T*) this->allocateMemory((int)(sizeof(T)*count));
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								        return mem;
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								    }
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								private:
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								    PooledAllocator(const PooledAllocator &); // copy disabled
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								    PooledAllocator& operator=(const PooledAllocator &); // assign disabled
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								};
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								}
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								//! @endcond
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								#endif //OPENCV_FLANN_ALLOCATOR_H_
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